(no subject)
Mar. 23rd, 2006 12:12 amFinally, a boring 40k update.
I've been working my way through the battleforce box from the top down:
Carnfiex is done. So are the Warriors. I've put together a Ripper base out of the rippers from those sprues and now have enough Ripper bases to field them as a troops choice if needed (and should get one more from the Gaunt sprues easily. Don't think I'll use the spinefist ones from the genestealers, tho.)
Gaunts are primed and I'll probably do Hormagaunts first, Termagaunts second, Rippers, and then prime and hopefully bang out the last genestealers.
At that point, getting to full tournament weight gets interesting.
I have a line on a possible cheap and unbuilt winged Hive Tyrant. If I get him, build him up, and buff another unit or two, that makes a good possibility.
If I can't, I think I go with a 4th ed Tyrant + 3 Tyrant guard and take my chances.
I've been working my way through the battleforce box from the top down:
Carnfiex is done. So are the Warriors. I've put together a Ripper base out of the rippers from those sprues and now have enough Ripper bases to field them as a troops choice if needed (and should get one more from the Gaunt sprues easily. Don't think I'll use the spinefist ones from the genestealers, tho.)
Gaunts are primed and I'll probably do Hormagaunts first, Termagaunts second, Rippers, and then prime and hopefully bang out the last genestealers.
At that point, getting to full tournament weight gets interesting.
I have a line on a possible cheap and unbuilt winged Hive Tyrant. If I get him, build him up, and buff another unit or two, that makes a good possibility.
If I can't, I think I go with a 4th ed Tyrant + 3 Tyrant guard and take my chances.
no subject
Date: 2006-03-23 06:37 am (UTC)I run a winged tyrant only because I don't need him. I have two other synapse units that are pretty low priority for opponents. I wouldn't suggest going with a winged tyrant unless you can play with out one. Cause your opponent will take his lunch money. He'll use powerfists, beefed up powerweapons (furious charge is a bitch), and plasma weaponry. And because your tyrant is ahead of a lot of the other big nasty stuff, he eats it first. Now, mine usually gets his points back, and then some. Another trick is this.
Take a winged tyrant and some tyrant guards. Once the gaurds are dead, your tyrant has covered a good amount of ground without a scratch. Problem is, until the gaurd are dead, he's moving on foot. Then, he unfurls his wings, and plows from combat to combat, kicking ass and taking names.
no subject
Date: 2006-03-23 12:57 pm (UTC)My plan on the Tyrant was to gie him Warp Field and Scything talons with the Init. and WS. tweaking glands and let him slip in and out of terrain until he can buzz into units and slice them up at speed, and if he's lost, he's lost, but hopefully he'll give a good accounting.
Can the Winged one be run w/ Guards? I wasn't sure that was legal, even if he did stay on the ground until they died.
no subject
Date: 2006-03-23 03:22 pm (UTC)Also, give him the Strength bonus. You'll want that S6. Wounding damn near everything on a 2+, with no armor saves? It's nice.
no subject
Date: 2006-03-23 03:48 pm (UTC)Yeah, Strength does make sense put that way.
no subject
Date: 2006-03-23 03:49 pm (UTC)no subject
Date: 2006-03-23 04:44 pm (UTC)no subject
Date: 2006-03-23 07:04 pm (UTC)no subject
Date: 2006-03-23 08:19 pm (UTC)Just don't do the "I'm gonna be a CC Tyrant with no wings."
I can't remember, can you still give him leaping these days? If not, you essentially get the same charge range, however, unless you bounce into combat every turn, you're going slower.
no subject
Date: 2006-03-23 08:28 pm (UTC)You can't give Tyrants leaping, but that's ok - the more I think about it, an unwinged tyrant has the Guards to take hits and CC for him. :D
If I do a non-CC one, probably go with Venom Cannon, twinlinked Devourers, and toys.
no subject
Date: 2006-03-23 10:04 pm (UTC)no subject
Date: 2006-03-23 10:34 pm (UTC)no subject
Date: 2006-03-23 03:49 pm (UTC)