OK, another possible Grand Tourney list - tell me what people think?
-HQ-
Winged Tyrant - Adrenal Glands, Toxin Sacs, Flesh Hooks, 2x Scything Talons, Warp Field, etx. Only thing I can't decide with him is if I leave him in or swap for a Broodlord. (The Broodlord can't control a table corner as well, or move as fast, but I realized last night just how powerful Inhuman Strength is - all of your attacks counting as Power Weapons is pretty goddamn scary when there's 5 of them.)
ShootyTyrant - Enhanced Senses, Extended Carapace, Warp Blast, Venom Cannon, TL Devourer
-2 Tyrant Guard w/ Scything Talons/Rending claws
-Elites-
Warriors x3 - Leaping, Carapace, Flesh Hooks, Scything Talons x2
Warriors x3 - Leaping, Carapace, Flesh Hooks, Scything Talons x2
-Troops-
Hormagaunts x 16 - No biomorphs
Gaunts x 15 - Devourers, no biomorphs (The odd # brings me in at exactly 1850 points)
Genestealers x 8 - Extended Carapace, Flesh Hooks, Scutters (the Scouting move from Scutters is way too useful to pass up)
Genestealers x 8 - Extended Carapace, Flesh Hooks, Scutters
Genestealers x 8 - Extended Carapace, Flesh Hooks, Scutters
-Heavy Support-
GunFex - Enhanced Senses, Reinforced Chitin, Venom Cannon, Barbed Strangler
MixFex - Enhanced Senses, Adrenal Glands, Mace Tail, Flesh Hooks, Tusked, Reinforced Chitin, Venom Cannon, Scything Talons
Alternatively, if I took the broodlord, I'd be removing the Flying Tyrant, and one slot of Genestealers from my Troops, and putting this in his place:
-HQ-
Broodlord - Extended Carapace, Flesh Hooks
Retinue - Genestealers x8: Extended Carapace, Flesh Hooks (no need for Scutters when the BL cannot scout)
-Elites-
Carnifex: Enhanced Senses, Twin Linked Devourers x2
-Troops-
Shooting gaunts go back up to a full 16
Add 2 Hormagaunts to bring them to 18
This alternative list clocks in at 1848 rather than 1850.
Either way, my goal's probably going to be to use the Genestealers for CC/board control and the various shooters to soften them up, with the Flyrant or Broodlord as flankers and the Shootrant/Fexes to do anti armor/keep heads down fire support.
-HQ-
Winged Tyrant - Adrenal Glands, Toxin Sacs, Flesh Hooks, 2x Scything Talons, Warp Field, etx. Only thing I can't decide with him is if I leave him in or swap for a Broodlord. (The Broodlord can't control a table corner as well, or move as fast, but I realized last night just how powerful Inhuman Strength is - all of your attacks counting as Power Weapons is pretty goddamn scary when there's 5 of them.)
ShootyTyrant - Enhanced Senses, Extended Carapace, Warp Blast, Venom Cannon, TL Devourer
-2 Tyrant Guard w/ Scything Talons/Rending claws
-Elites-
Warriors x3 - Leaping, Carapace, Flesh Hooks, Scything Talons x2
Warriors x3 - Leaping, Carapace, Flesh Hooks, Scything Talons x2
-Troops-
Hormagaunts x 16 - No biomorphs
Gaunts x 15 - Devourers, no biomorphs (The odd # brings me in at exactly 1850 points)
Genestealers x 8 - Extended Carapace, Flesh Hooks, Scutters (the Scouting move from Scutters is way too useful to pass up)
Genestealers x 8 - Extended Carapace, Flesh Hooks, Scutters
Genestealers x 8 - Extended Carapace, Flesh Hooks, Scutters
-Heavy Support-
GunFex - Enhanced Senses, Reinforced Chitin, Venom Cannon, Barbed Strangler
MixFex - Enhanced Senses, Adrenal Glands, Mace Tail, Flesh Hooks, Tusked, Reinforced Chitin, Venom Cannon, Scything Talons
Alternatively, if I took the broodlord, I'd be removing the Flying Tyrant, and one slot of Genestealers from my Troops, and putting this in his place:
-HQ-
Broodlord - Extended Carapace, Flesh Hooks
Retinue - Genestealers x8: Extended Carapace, Flesh Hooks (no need for Scutters when the BL cannot scout)
-Elites-
Carnifex: Enhanced Senses, Twin Linked Devourers x2
-Troops-
Shooting gaunts go back up to a full 16
Add 2 Hormagaunts to bring them to 18
This alternative list clocks in at 1848 rather than 1850.
Either way, my goal's probably going to be to use the Genestealers for CC/board control and the various shooters to soften them up, with the Flyrant or Broodlord as flankers and the Shootrant/Fexes to do anti armor/keep heads down fire support.